Development of a 3D virtual world tool for sustainable energy education
October 14, 2024 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Marta Guerra-Mota, Dimosthenis Minas, Michalis Xenos, Maria Manuel Sa
arXiv ID
2410.10586
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
The UNESCO (2022) points out that the gap between the existing awareness of a person or a community, and the actual habits of everyday life, is attributed to: low levels of understanding the environmental issues at stake; low levels of knowledge regarding energy and climate issues; and lack of attention to social, emotional or behavioral learning. In this context, as environmental and energetic concerns grow rapidly in our daily lives, RAISE - Raising environmental knowledge & awareness, an ERAMUS+ project with partners from three countries (Greece, Portugal, and Italy), was born. The project's first and main objective is to increase the environmental knowledge and awareness (EK&A) of schoolchildren. To achieve this goal, a survey was first carried out to ascertain the students' knowledge and, based on these results, scenarios and educational material were drawn up to build a pedagogical tool - a 3D Virtual World Learning Environment (3D VWLE). This paper presents the desktop research results and the main features of the game that are intended to match the identified educational needs. The 3D VWLE puts students in situations where they can acquire transferable skills. The project demonstrated that the simulation effect of 3D VWLE on skills provides an excellent online learning environment for students to work on and improve their abilities. In other words, virtual worlds open the door to a new way of learning and teaching.
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