Look Ma, no markers: holistic performance capture without the hassle
October 15, 2024 Β· Declared Dead Β· π ACM Transactions on Graphics
"No code URL or promise found in abstract"
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Authors
Charlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian, Lohit Petikam, Shideh Rezaeifar, Louis Florentin, Zafiirah Hosenie, Thomas J Cashman, Julien Valentin, Darren Cosker, Tadas Baltrusaitis
arXiv ID
2410.11520
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
21
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for marker-free, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.
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