Instruction-Driven Game Engine: A Poker Case Study

October 17, 2024 Β· Declared Dead Β· πŸ› Conference on Empirical Methods in Natural Language Processing

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Authors Hongqiu Wu, Xingyuan Liu, Yan Wang, Hai Zhao arXiv ID 2410.13441 Category cs.AI: Artificial Intelligence Cross-listed cs.SE Citations 4 Venue Conference on Empirical Methods in Natural Language Processing Last Checked 4 months ago
Abstract
The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios. Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.
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