A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents
October 23, 2024 Β· Declared Dead Β· π 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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Authors
Aimilios Hadjiliasi, Louis Nisiotis, Irene Polycarpou
arXiv ID
2410.18048
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.ET
Citations
1
Venue
2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Last Checked
4 months ago
Abstract
As educational technology evolves, the potential of Pedagogical Agents (PAs) in supporting education is extensively explored. Typically, research on PAs has primarily focused on computer-based learning environments, but their use in VR-based environments and integration into education is still in its infancy. To address this gap, this paper presents a mixed method comparative study that has been conducted to evaluate and examine how these computer-based PAs and VR-based PAs compare, towards their learning efficacy and technology acceptance. 92 Computing and Engineering undergraduate students were recruited and participated in an educational experience focusing on computing machinery education. The findings of this study revealed that both approaches can effectively facilitate learning acquisition, and both technologies have been positively perceived by participants toward acceptance, without any significant differences. The findings of this study shed light on the potential of utilizing intelligent PAs to support education, contributing towards the advancement of our understanding of how to integrate such technologies to develop learning interventions, and establishing the foundation for future investigations that aim to successfully integrate and use PAs in education.
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