Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent
October 23, 2024 Β· Declared Dead Β· π Adaptive Agents and Multi-Agent Systems
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Authors
Shenghui Chen, Ruihan Zhao, Sandeep Chinchali, Ufuk Topcu
arXiv ID
2410.18242
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC
Citations
4
Venue
Adaptive Agents and Multi-Agent Systems
Last Checked
4 months ago
Abstract
Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agent-to-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18.52% higher success rate compared to the heuristic baseline and a 5.56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner.
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