Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
October 29, 2024 Β· Declared Dead Β· π IEEE Conference on Virtual Reality and 3D User Interfaces
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Authors
Junlong Chen, Jens Grubert, Per Ola Kristensson
arXiv ID
2410.22177
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
10
Venue
IEEE Conference on Virtual Reality and 3D User Interfaces
Last Checked
4 months ago
Abstract
As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations for future LLM-integrated 3D content creation systems. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.
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