Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes

October 29, 2024 Β· Declared Dead Β· πŸ› IEEE Conference on Virtual Reality and 3D User Interfaces

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Authors Junlong Chen, Jens Grubert, Per Ola Kristensson arXiv ID 2410.22177 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI Citations 10 Venue IEEE Conference on Virtual Reality and 3D User Interfaces Last Checked 4 months ago
Abstract
As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations for future LLM-integrated 3D content creation systems. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments.
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