Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards
October 30, 2024 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Irmak Guzey, Yinlong Dai, Georgy Savva, Raunaq Bhirangi, Lerrel Pinto
arXiv ID
2410.23289
Category
cs.RO: Robotics
Cross-listed
cs.LG
Citations
22
Venue
IEEE International Conference on Robotics and Automation
Last Checked
4 months ago
Abstract
Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains challenging. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand due to morphology differences. In this work, we present HuDOR, a technique that enables online fine-tuning of policies by directly computing rewards from human videos. Importantly, this reward function is built using object-oriented trajectories derived from off-the-shelf point trackers, providing meaningful learning signals despite the morphology gap and visual differences between human and robot hands. Given a single video of a human solving a task, such as gently opening a music box, HuDOR enables our four-fingered Allegro hand to learn the task with just an hour of online interaction. Our experiments across four tasks show that HuDOR achieves a 4x improvement over baselines. Code and videos are available on our website, https://object-rewards.github.io.
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