A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
October 31, 2024 Β· Declared Dead Β· π SIGGRAPH Asia Technical Communications
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Authors
Hideki Todo, Yuki Koyama, Kunihiro Sakai, Akihiro Komiya, Jun Kato
arXiv ID
2410.24123
Category
cs.GR: Graphics
Citations
1
Venue
SIGGRAPH Asia Technical Communications
Last Checked
5 months ago
Abstract
Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored various options to balance quality, artist control, and workload, leading to several key decisions. For example, we chose patch-based texture synthesis over machine learning for better control and to avoid training data issues. We also addressed specifying style exemplars, managing multiple colors within a scene, controlling outlines and shadows, and reducing temporal noise. These insights were used to further refine our pipeline, ultimately enabling us to produce an experimental short film showcasing various styles.
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