Long-Form Text-to-Music Generation with Adaptive Prompts: A Case Study in Tabletop Role-Playing Games Soundtracks

November 06, 2024 ยท Declared Dead ยท ๐Ÿ› arXiv.org

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Authors Felipe Marra, Lucas N. Ferreira arXiv ID 2411.03948 Category cs.SD: Sound Cross-listed cs.AI, cs.MM, cs.NE, eess.AS Citations 0 Venue arXiv.org Last Checked 4 months ago
Abstract
This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel Bardo, a system that uses Large Language Models (LLMs) to transform speech transcriptions into music descriptions for controlling a text-to-music model. Four versions of Babel Bardo were compared in two TRPG campaigns: a baseline using direct speech transcriptions, and three LLM-based versions with varying approaches to music description generation. Evaluations considered audio quality, story alignment, and transition smoothness. Results indicate that detailed music descriptions improve audio quality while maintaining consistency across consecutive descriptions enhances story alignment and transition smoothness.
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