NetworkGym: Reinforcement Learning Environments for Multi-Access Traffic Management in Network Simulation
October 30, 2024 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Momin Haider, Ming Yin, Menglei Zhang, Arpit Gupta, Jing Zhu, Yu-Xiang Wang
arXiv ID
2411.04138
Category
cs.NI: Networking & Internet
Cross-listed
cs.AI,
cs.LG
Citations
2
Venue
Neural Information Processing Systems
Last Checked
4 months ago
Abstract
Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously. Recent advancements facilitate seamless integration of these connections below the transport layer, enhancing the experience for apps that lack inherent multi-path support. This optimization hinges on dynamically determining the traffic distribution across networks for each device, a process referred to as \textit{multi-access traffic splitting}. This paper introduces \textit{NetworkGym}, a high-fidelity network environment simulator that facilitates generating multiple network traffic flows and multi-access traffic splitting. This simulator facilitates training and evaluating different RL-based solutions for the multi-access traffic splitting problem. Our initial explorations demonstrate that the majority of existing state-of-the-art offline RL algorithms (e.g. CQL) fail to outperform certain hand-crafted heuristic policies on average. This illustrates the urgent need to evaluate offline RL algorithms against a broader range of benchmarks, rather than relying solely on popular ones such as D4RL. We also propose an extension to the TD3+BC algorithm, named Pessimistic TD3 (PTD3), and demonstrate that it outperforms many state-of-the-art offline RL algorithms. PTD3's behavioral constraint mechanism, which relies on value-function pessimism, is theoretically motivated and relatively simple to implement.
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