Automatic Authoring of Physical and Perceptual/Affective Motion Effects for Virtual Reality
November 07, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Jiwan Lee, Seungmoon Choi
arXiv ID
2411.05162
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and astronauts, to present physically accurate vestibular feedback. At present, we have greatly wider use of motion effects for entertainment purposes, such as 4D rides in amusement parks and even shopping malls, 4D films in theaters, and relative new virtual reality games with head-mounted displays and personal motion platforms. However, the production of motion effects is done solely by manual authoring or coding, and this costly process prevents the faster and wider dissemination of 4D content. It is imperative to facilitate motion effect production by providing automatic synthesis algorithms. This demo video presents nine different automatic synthesis algorithms for motion effects and a recorded demonstration of each.
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