ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning
November 07, 2024 Β· Declared Dead Β· π Conference on Designing Interactive Systems
"No code URL or promise found in abstract"
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Authors
Arthur Caetano, Alyssa Lawson, Yimeng Liu, Misha Sra
arXiv ID
2411.05211
Category
cs.HC: Human-Computer Interaction
Citations
13
Venue
Conference on Designing Interactive Systems
Last Checked
4 months ago
Abstract
With recent computer vision techniques and user-generated content, we can augment the physical world with metadata that describes attributes, such as names, geo-locations, and visual features of physical objects. To assess the benefits of these potentially ubiquitous labels for foreign vocabulary learning, we built a proof-of-concept system that displays bilingual text and sound labels on physical objects outdoors using augmented reality. Established tools for language learning have focused on effective content delivery methods such as books and flashcards. However, recent research and consumer learning tools have begun to focus on how learning can become more mobile, ubiquitous, and desirable. To test whether our system supports vocabulary learning, we conducted a preliminary between-subjects (N=44) study. Our results indicate that participants preferred learning with virtual labels on real-world objects outdoors over learning with flashcards. Our findings motivate further investigation into mobile AR-based learning systems in outdoor settings.
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