Reaction Time as a Proxy for Presence in Mixed Reality with Distraction

November 08, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Yasra Chandio, Victoria Interrante, Fatima M. Anwar arXiv ID 2411.05275 Category cs.HC: Human-Computer Interaction Cross-listed cs.ET Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Presence (BIP). Presence measures immersion, reaction time captures user responsiveness, cognitive load reflects mental effort, and BIP represents moments when attention shifts from the virtual to the real world, breaking immersion. However, the effects of distractions on these elements remain insufficiently explored. To address this gap, we have presented a theoretical model to understand how congruent and incongruent distractions affect all these constructs. We conducted a within-subject study (N=54) where participants performed image-sorting tasks under different distraction conditions. Our findings show that incongruent distractions significantly increase cognitive load, slow reaction times, and elevate BIP frequency, with presence mediating these effects.
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