Reproduction of High-frequency Vibration Experience by a Sensory Equivalent Conversion Method for the Standard Haptic SDK of Meta Quest 3

November 11, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Daito Igarashi, Masashi Konyo, Satoshi Tadokoro arXiv ID 2411.07408 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
In recent years, there has been a growing demand for realistic haptic experiences in VR. This study employs the Intensity Segment Modulation (ISM) method to convert high-frequency vibrations into low-frequency amplitude-modulated waves on VR devices. We verified the generation of high-immersion vibration stimuli synchronized with audio. Additionally, we compared the perception of ISM-converted vibrations between VR devices and other devices to evaluate the effectiveness of ISM in VR environments. A demonstration on the Meta Quest 3 was also developed, allowing users to experience the tactile sensation of handheld fireworks.
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