SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate
November 13, 2024 Β· Declared Dead Β· π 2025 IEEE International Conference on Machine Learning for Communication and Networking (ICMLCN)
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Authors
Yifei Jin, Ali Maatouk, Sarunas Girdzijauskas, Shugong Xu, Leandros Tassiulas, Rex Ying
arXiv ID
2411.08767
Category
cs.NI: Networking & Internet
Cross-listed
cs.AI
Citations
2
Venue
2025 IEEE International Conference on Machine Learning for Communication and Networking (ICMLCN)
Last Checked
4 months ago
Abstract
Wireless ray-tracing (RT) is emerging as a key tool for three-dimensional (3D) wireless channel modeling, driven by advances in graphical rendering. Current approaches struggle to accurately model beyond 5G (B5G) network signaling, which often operates at higher frequencies and is more susceptible to environmental conditions and changes. Existing online learning solutions require real-time environmental supervision during training, which is both costly and incompatible with GPU-based processing. In response, we propose a novel approach that redefines ray trajectory generation as a sequential decision-making problem, leveraging generative models to jointly learn the optical, physical, and signal properties within each designated environment. Our work introduces the Scene-Aware Neural Decision Wireless Channel Raytracing Hierarchy (SANDWICH), an innovative offline, fully differentiable approach that can be trained entirely on GPUs. SANDWICH offers superior performance compared to existing online learning methods, outperforms the baseline by 4e^-2 radian in RT accuracy, and only fades 0.5 dB away from toplined channel gain estimation.
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