gDist: Efficient Distance Computation between 3D Meshes on GPU
November 18, 2024 Β· Declared Dead Β· π ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
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Authors
Peng Fang, Wei Wang, Ruofeng Tong, Hailong Li, Min Tang
arXiv ID
2411.11244
Category
cs.GR: Graphics
Cross-listed
cs.CG,
cs.PF
Citations
6
Venue
ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Last Checked
5 months ago
Abstract
Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which is capable of computing the distance between two meshes with over 15 million triangles in less than 0.4 milliseconds (Fig. 1). By testing on benchmarks with varying characteristics, the algorithm achieves remarkable speedups over prior CPU-based and GPU-based algorithms on a commodity GPU (NVIDIA GeForce RTX 4090). Notably, the algorithm consistently maintains high-speed performance, even in challenging scenarios that pose difficulties for prior algorithms.
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