MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning
November 20, 2024 Β· Declared Dead Β· π NeurIPS 2025 main track as poster
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Authors
Mircea LicΔ, Ojas Shirekar, Baptiste Colle, Chirag Raman
arXiv ID
2411.12977
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CL
Citations
1
Venue
NeurIPS 2025 main track as poster
Last Checked
4 months ago
Abstract
Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding $3\times$ more tech-tree milestones and collecting $2.3\times$ more unique items than the Voyager baseline. Furthermore, in fully \textit{collaborative} settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.
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