Fine-tuning Myoelectric Control through Reinforcement Learning in a Game Environment
November 20, 2024 Β· Declared Dead Β· π IEEE Transactions on Biomedical Engineering
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Kilian Freitag, Yiannis Karayiannidis, Jan Zbinden, Rita Laezza
arXiv ID
2411.13327
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
IEEE Transactions on Biomedical Engineering
Last Checked
4 months ago
Abstract
Objective: Enhancing the reliability of myoelectric controllers that decode motor intent is a pressing challenge in the field of bionic prosthetics. State-of-the-art research has mostly focused on Supervised Learning (SL) techniques to tackle this problem. However, obtaining high-quality labeled data that accurately represents muscle activity during daily usage remains difficult. We investigate the potential of Reinforcement Learning (RL) to further improve the decoding of human motion intent by incorporating usage-based data. Methods: The starting point of our method is a SL control policy, pretrained on a static recording of electromyographic (EMG) ground truth data. We then apply RL to fine-tune the pretrained classifier with dynamic EMG data obtained during interaction with a game environment developed for this work. We conducted real-time experiments to evaluate our approach and achieved significant improvements in human-in-the-loop performance. Results: The method effectively predicts simultaneous finger movements, leading to a two-fold increase in decoding accuracy during gameplay and a 39\% improvement in a separate motion test. Conclusion: By employing RL and incorporating usage-based EMG data during fine-tuning, our method achieves significant improvements in accuracy and robustness. Significance: These results showcase the potential of RL for enhancing the reliability of myoelectric controllers, of particular importance for advanced bionic limbs. See our project page for visual demonstrations: https://sites.google.com/view/bionic-limb-rl
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted