Learning to Stabilize Faces
November 22, 2024 ยท Entered Twilight ยท ๐ Computer graphics forum (Print)
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Repo contents: README.md, index.html, static
Authors
Jan Bednarik, Erroll Wood, Vasileios Choutas, Timo Bolkart, Daoye Wang, Chenglei Wu, Thabo Beeler
arXiv ID
2411.15074
Category
cs.CV: Computer Vision
Cross-listed
cs.LG
Citations
2
Venue
Computer graphics forum (Print)
Repository
https://github.com/syntec-research/FaceStab.
โญ 1
Last Checked
3 months ago
Abstract
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is important for tasks like game development or movie making which require facial expressions to be cleanly separated from rigid head motion. Since manual stabilization is labor-intensive, there have been attempts to automate it. However, previous methods remain impractical: they either still require some manual input, produce imprecise alignments, rely on dubious heuristics and slow optimization, or assume a temporally ordered input. Instead, we present a new learning-based approach that is simple and fully automatic. We treat stabilization as a regression problem: given two face meshes, our network directly predicts the rigid transform between them that brings their skulls into alignment. We generate synthetic training data using a 3D Morphable Model (3DMM), exploiting the fact that 3DMM parameters separate skull motion from facial skin motion. Through extensive experiments we show that our approach outperforms the state-of-the-art both quantitatively and qualitatively on the tasks of stabilizing discrete sets of facial expressions as well as dynamic facial performances. Furthermore, we provide an ablation study detailing the design choices and best practices to help others adopt our approach for their own uses. Supplementary videos can be found on the project webpage syntec-research.github.io/FaceStab.
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