Gassidy: Gaussian Splatting SLAM in Dynamic Environments
November 23, 2024 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Long Wen, Shixin Li, Yu Zhang, Yuhong Huang, Jianjie Lin, Fengjunjie Pan, Zhenshan Bing, Alois Knoll
arXiv ID
2411.15476
Category
cs.RO: Robotics
Citations
12
Venue
IEEE International Conference on Robotics and Automation
Last Checked
4 months ago
Abstract
3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.
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