DynNPC: Finding More Violations Induced by ADS in Simulation Testing through Dynamic NPC Behavior Generation

November 29, 2024 Β· Declared Dead Β· + Add venue

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors You Lu, Yifan Tian, Dingji Wang, Bihuan Chen, Xin Peng arXiv ID 2411.19567 Category cs.SE: Software Engineering Cross-listed cs.RO Citations 1 Last Checked 5 months ago
Abstract
Recently, a number of simulation testing approaches have been proposed to generate diverse driving scenarios for autonomous driving systems (ADSs) testing. However, the behaviors of NPC vehicles in these scenarios generated by previous approaches are predefined and mutated before simulation execution, ignoring traffic signals and the behaviors of the Ego vehicle. Thus, a large number of the violations they found are induced by unrealistic behaviors of NPC vehicles, revealing no bugs of ADSs. Besides, the vast scenario search space of NPC behaviors during the iterative mutations limits the efficiency of previous approaches. To address these limitations, we propose a novel scenario-based testing framework, DynNPC, to generate more violation scenarios induced by the ADS. Specifically, DynNPC allows NPC vehicles to dynamically generate behaviors using different driving strategies during simulation execution based on traffic signals and the real-time behavior of the Ego vehicle. We compare DynNPC with five state-of-the-art scenario-based testing approaches. Our evaluation has demonstrated the effectiveness and efficiency of DynNPC in finding more violation scenarios induced by the ADS.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Software Engineering

Died the same way β€” πŸ‘» Ghosted