VR-Doh: Hands-on 3D Modeling in Virtual Reality
December 01, 2024 Β· Declared Dead Β· π ACM Transactions on Graphics
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Authors
Zhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu, Minchen Li
arXiv ID
2412.00814
Category
cs.GR: Graphics
Cross-listed
cs.HC
Citations
3
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large deformations and enhancing 3D Gaussian Splatting for seamless rendering, VR-Doh provides an interactive and immersive 3D modeling experience. Users can naturally sculpt, deform, and edit objects through both contact- and gesture-based hand-object interactions. To achieve real-time performance, our system incorporates localized simulation techniques, particle-level collision handling, and the decoupling of physical and appearance representations, ensuring smooth and responsive interactions. VR-Doh supports both object creation and editing, enabling diverse modeling tasks such as designing food items, characters, and interlocking structures, all resulting in simulation-ready assets. User studies with both novice and experienced participants highlight the system's intuitive design, immersive feedback, and creative potential. Compared to existing geometric modeling tools, VR-Doh offers enhanced accessibility and natural interaction, making it a powerful tool for creative exploration in VR.
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