FIction: 4D Future Interaction Prediction from Video

December 01, 2024 Β· Declared Dead Β· πŸ› Computer Vision and Pattern Recognition

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Authors Kumar Ashutosh, Georgios Pavlakos, Kristen Grauman arXiv ID 2412.00932 Category cs.CV: Computer Vision Citations 3 Venue Computer Vision and Pattern Recognition Last Checked 4 months ago
Abstract
Anticipating how a person will interact with objects in an environment is essential for activity understanding, but existing methods are limited to the 2D space of video frames-capturing physically ungrounded predictions of "what" and ignoring the "where" and "how". We introduce FIction for 4D future interaction prediction from videos. Given an input video of a human activity, the goal is to predict which objects at what 3D locations the person will interact with in the next time period (e.g., cabinet, fridge), and how they will execute that interaction (e.g., poses for bending, reaching, pulling). Our novel model FIction fuses the past video observation of the person's actions and their environment to predict both the "where" and "how" of future interactions. Through comprehensive experiments on a variety of activities and real-world environments in EgoExo4D, we show that our proposed approach outperforms prior autoregressive and (lifted) 2D video models substantially, with more than 30% relative gains.
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