Preference-based Pure Exploration

December 04, 2024 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Apurv Shukla, Debabrota Basu arXiv ID 2412.02988 Category stat.ML: Machine Learning (Stat) Cross-listed cs.LG Citations 2 Venue Neural Information Processing Systems Last Checked 4 months ago
Abstract
We study the preference-based pure exploration problem for bandits with vector-valued rewards. The rewards are ordered using a (given) preference cone $\mathcal{C}$ and our goal is to identify the set of Pareto optimal arms. First, to quantify the impact of preferences, we derive a novel lower bound on sample complexity for identifying the most preferred policy with a confidence level $1-ฮด$. Our lower bound elicits the role played by the geometry of the preference cone and punctuates the difference in hardness compared to existing best-arm identification variants of the problem. We further explicate this geometry when the rewards follow Gaussian distributions. We then provide a convex relaxation of the lower bound and leverage it to design the Preference-based Track and Stop (PreTS) algorithm that identifies the most preferred policy. Finally, we show that the sample complexity of PreTS is asymptotically tight by deriving a new concentration inequality for vector-valued rewards.
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