ObjectFinder: An Open-Vocabulary Assistive System for Interactive Object Search by Blind People
December 04, 2024 Β· Declared Dead Β· + Add venue
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Ruiping Liu, Jiaming Zhang, Angela SchΓΆn, Karin MΓΌller, Junwei Zheng, Kailun Yang, Anhong Guo, Kathrin Gerling, Rainer Stiefelhagen
arXiv ID
2412.03118
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CV
Citations
3
Last Checked
4 months ago
Abstract
Searching for objects in unfamiliar scenarios is a challenging task for blind people. It involves specifying the target object, detecting it, and then gathering detailed information according to the user's intent. However, existing description- and detection-based assistive technologies do not sufficiently support the multifaceted nature of interactive object search tasks. We present ObjectFinder, an open-vocabulary wearable assistive system for interactive object search by blind people. ObjectFinder allows users to query target objects using flexible wording. Once the target object is detected, it provides egocentric localization information in real-time, including distance and direction. Users can then initiate different branches to gather detailed information based on their intent towards the target object, such as navigating to it or perceiving its surroundings. ObjectFinder is powered by a seamless combination of open-vocabulary models, namely an open-vocabulary object detector and a multimodal large language model. The ObjectFinder design concept and its development were carried out in collaboration with a blind co-designer. To evaluate ObjectFinder, we conducted an exploratory user study with eight blind participants. We compared ObjectFinder to BeMyAI and Google Lookout, popular description- and detection-based assistive applications. Our findings indicate that most participants felt more independent with ObjectFinder and preferred it for object search, as it enhanced scene context gathering and navigation, and allowed for active target identification. Finally, we discuss the implications for future assistive systems to support interactive object search.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted