Augmented reality for upper limb rehabilitation: real-time kinematic feedback with HoloLens 2

December 09, 2024 Β· Declared Dead Β· πŸ› Virtual Reality

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Beatrice Luciani, Alessandra Pedrocchi, Peppino Tropea, Agnese Seregni, Francesco Braghin, Marta Gandolla arXiv ID 2412.06596 Category cs.HC: Human-Computer Interaction Citations 4 Venue Virtual Reality Last Checked 4 months ago
Abstract
Exoskeletons for rehabilitation can help enhance motor recovery in individuals suffering from neurological disorders. Precision in movement execution, especially in arm rehabilitation, is crucial to prevent maladaptive plasticity. However, current exoskeletons, while providing arm support, often lack the necessary 3D feedback capabilities to show how well rehabilitation exercises are being performed. This reduces therapist acceptance and patients' performance. Augmented Reality technologies offer promising solutions for feedback and gaming systems in rehabilitation. In this work, we leverage HoloLens 2 with its advanced hand-tracking system to develop an application for personalized rehabilitation. Our application generates custom holographic trajectories based on existing databases or therapists' demonstrations, represented as 3D tunnels. Such trajectories can be superimposed on the real training environment. They serve as a guide to the users and, thanks to colour-coded real-time feedback, indicate their performance. To assess the efficacy of the application in improving kinematic precision, we tested it with 15 healthy subjects. Comparing user tracking capabilities with and without the use of our feedback system in executing 4 different exercises, we observed significant differences, demonstrating that our application leads to improved kinematic performance. 12 clinicians tested our system and positively evaluated its usability (System Usability Scale score of 67.7) and acceptability (4.4 out of 5 in the 'Willingness to Use' category in the relative Technology Acceptance Model). The results from the tests on healthy participants and the feedback from clinicians encourage further exploration of our framework, to verify its potential in supporting arm rehabilitation for individuals with neurological disorders.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted