MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
December 16, 2024 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
"No code URL or promise found in abstract"
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Authors
Riku Murai, Eric Dexheimer, Andrew J. Davison
arXiv ID
2412.12392
Category
cs.CV: Computer Vision
Cross-listed
cs.RO
Citations
122
Venue
Computer Vision and Pattern Recognition
Last Checked
4 months ago
Abstract
We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally-consistent poses and dense geometry while operating at 15 FPS.
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