Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchy
December 16, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Joseph Bills, Christopher Archibald, Diego Blaylock
arXiv ID
2412.12409
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In two-player cooperative games, agents can play together effectively when they have accurate assumptions about how their teammate will behave, but may perform poorly when these assumptions are inaccurate. In language games, failure may be due to disagreement in the understanding of either the semantics or pragmatics of an utterance. We model coarse uncertainty in semantics using a prior distribution of language models and uncertainty in pragmatics using the cognitive hierarchy, combining the two aspects into a single prior distribution over possible partner types. Fine-grained uncertainty in semantics is modeled using noise that is added to the embeddings of words in the language. To handle all forms of uncertainty we construct agents that learn the behavior of their partner using Bayesian inference and use this information to maximize the expected value of a heuristic function. We test this approach by constructing Bayesian agents for the game of Codenames, and show that they perform better in experiments where semantics is uncertain
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