Python Agent in Ludii

December 18, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Izaias S. de Lima Neto, Marco A. A. de Aguiar Vieira, Anderson R. Tavares arXiv ID 2412.14372 Category cs.AI: Artificial Intelligence Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
Ludii is a Java general game system with a considerable number of board games, with an API for developing new agents and a game description language to create new games. To improve versatility and ease development, we provide Python interfaces for agent programming. This allows the use of Python modules to implement general game playing agents. As a means of enabling Python for creating Ludii agents, the interfaces are implemented using different Java libraries: jpy and Py4J. The main goal of this work is to determine which version is faster. To do so, we conducted a performance analysis of two different GGP algorithms, Minimax adapted to GGP and MCTS. The analysis was performed across several combinatorial games with varying depth, branching factor, and ply time. For reproducibility, we provide tutorials and repositories. Our analysis includes predictive models using regression, which suggest that jpy is faster than Py4J, however slower than a native Java Ludii agent, as expected.
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