Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences
December 20, 2024 Β· Declared Dead Β· π VISIGRAPP
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Authors
Zhongyuan Yu, Daniel Zeidler, Krishnan Chandran, Lars Engeln, Kelsang Mende, Matthew McGinity
arXiv ID
2412.15918
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
1
Venue
VISIGRAPP
Last Checked
4 months ago
Abstract
Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with natural locomotion. They can be used to support a broad spectrum of applications such as immersive presentations, public exhibitions, psychological experiments, etc. However, based on our experiences in delivering Co-MUMR experiences in large architectures and our reflections, we noticed that the crucial challenge for hosts to ensure the quality of experience is their lack of insight into the real-time information regarding visitor engagement, device performance, and system events. This work facilitates the display of such information by introducing immersive in situ visualizations.
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