Free-viewpoint Human Animation with Pose-correlated Reference Selection

December 23, 2024 Β· Declared Dead Β· πŸ› Computer Vision and Pattern Recognition

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Fa-Ting Hong, Zhan Xu, Haiyang Liu, Qinjie Lin, Luchuan Song, Zhixin Shu, Yang Zhou, Duygu Ceylan, Dan Xu arXiv ID 2412.17290 Category cs.CV: Computer Vision Citations 4 Venue Computer Vision and Pattern Recognition Last Checked 4 months ago
Abstract
Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Computer Vision

πŸŒ… πŸŒ… Old Age

Fast R-CNN

Ross Girshick

cs.CV πŸ› ICCV πŸ“š 27.7K cites 11 years ago

Died the same way β€” πŸ‘» Ghosted