S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field

December 23, 2024 Β· Declared Dead Β· πŸ› AAAI Conference on Artificial Intelligence

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Authors Zixi Liang, Guowei Xu, Haifeng Wu, Ye Huang, Wen Li, Lixin Duan arXiv ID 2412.17561 Category cs.CV: Computer Vision Citations 3 Venue AAAI Conference on Artificial Intelligence Last Checked 5 months ago
Abstract
Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple yet explicit scene representations using generative models. However, due to the oversimplified explicit representations that overlook detailed information and the lack of guidance from multimodal relationships within the scene, most learning-based methods struggle to generate indoor scenes with realistic object arrangements and styles. In this paper, we introduce a new method, Scene Implicit Neural Field (S-INF), for indoor scene synthesis, aiming to learn meaningful representations of multimodal relationships, to enhance the realism of indoor scene synthesis. S-INF assumes that the scene layout is often related to the object-detailed information. It disentangles the multimodal relationships into scene layout relationships and detailed object relationships, fusing them later through implicit neural fields (INFs). By learning specialized scene layout relationships and projecting them into S-INF, we achieve a realistic generation of scene layout. Additionally, S-INF captures dense and detailed object relationships through differentiable rendering, ensuring stylistic consistency across objects. Through extensive experiments on the benchmark 3D-FRONT dataset, we demonstrate that our method consistently achieves state-of-the-art performance under different types of ISS.
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