Asynchronous Training of Mixed-Role Human Actors in a Partially-Observable Environment
December 23, 2024 Β· Declared Dead Β· π ACM Trans. Hum. Robot Interact.
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Authors
Kimberlee Chestnut Chang, Reed Jensen, Rohan Paleja, Sam L. Polk, Rob Seater, Jackson Steilberg, Curran Schiefelbein, Melissa Scheldrup, Matthew Gombolay, Mabel D. Ramirez
arXiv ID
2412.17954
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.MA,
cs.RO
Citations
0
Venue
ACM Trans. Hum. Robot Interact.
Last Checked
5 months ago
Abstract
In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated with cooperative training, this article introduces a paradigm for cooperative asynchronous training of human teams in which trainees practice coordination with autonomous teammates rather than humans. We introduce a novel experimental design for evaluating autonomous teammates for use as training partners in cooperative training. We apply the design to a human-subjects experiment where humans are trained with either another human or an autonomous teammate and are evaluated with a new human subject in a new, partially observable, cooperative game developed for this study. Importantly, we employ a method to cluster teammate trajectories from demonstrations performed in the experiment to form a smaller number of training conditions. This results in a simpler experiment design that enabled us to conduct a complex cooperative training human-subjects study in a reasonable amount of time. Through a demonstration of the proposed experimental design, we provide takeaways and design recommendations for future research in the development of cooperative asynchronous training systems utilizing robot surrogates for human teammates.
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