Exploring Flexible Scenario Generation in Godot Simulator
December 24, 2024 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Daniel Peraltai, Xin Qin
arXiv ID
2412.18408
Category
cs.AI: Artificial Intelligence
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Cyber-physical systems (CPS) combine cyber and physical components engineered to make decisions and interact within dynamic environments. Ensuring the safety of CPS is of great importance, requiring extensive testing across diverse and complex scenarios. To generate as many testing scenarios as possible, previous efforts have focused on describing scenarios using formal languages to generate scenes. In this paper, we introduce an alternative approach: reconstructing scenes inside the open-source game engine, Godot. We have developed a pipeline that enables the reconstruction of testing scenes directly from provided images of scenarios. These reconstructed scenes can then be deployed within simulated environments to assess a CPS. This approach offers a scalable and flexible solution for testing CPS in realistic environments.
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