Modeling the Centaur: Human-Machine Synergy in Sequential Decision Making
December 24, 2024 Β· Declared Dead Β· π Adaptive Agents and Multi-Agent Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
David Shoresh, Yonatan Loewenstein
arXiv ID
2412.18593
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
Adaptive Agents and Multi-Agent Systems
Last Checked
4 months ago
Abstract
The field of collective intelligence studies how teams can achieve better results than any of the team members alone. The special case of human-machine teams carries unique challenges in this regard. For example, human teams often achieve synergy by communicating to discover their relative advantages, which is not an option if the team partner is an unexplainable deep neural network. Between 2005-2008 a set of "freestyle" chess tournaments were held, in which human-machine teams known as "centaurs", outperformed the best humans and best machines alone. Centaur players reported that they identified relative advantages between themselves and their chess program, even though the program was superhuman. Inspired by this and leveraging recent open-source models, we study human-machine like teams in chess. A human behavioral clone ("Maia") and a pure self-play RL-trained chess engine ("Leela") were composed into a team using a Mixture of Experts (MoE) architecture. By directing our research question at the selection mechanism of the MoE, we could isolate the issue of extracting relative advantages without knowledge sharing. We show that in principle, there is high potential for synergy between human and machine in a complex sequential decision environment such as chess. Furthermore, we show that an expert can identify only a small part of these relative advantages, and that the contribution of its subject matter expertise in doing so saturates quickly. This is probably due to the "curse of knowledge" phenomenon. We also train a network to recognize relative advantages using reinforcement learning, without chess expertise, and it outdoes the expert. Our experiments are repeated in asymmetric teams, in which identifying relative advantages is more challenging. Our findings contribute to the study of collective intelligence and human-centric AI.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted