Enhancing Neural Adaptive Wireless Video Streaming via Lower-Layer Information Exposure and Online Tuning
January 02, 2025 Β· Declared Dead Β· π arXiv.org
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Authors
Lingzhi Zhao, Ying Cui, Yuhang Jia, Yunfei Zhang, Klara Nahrstedt
arXiv ID
2501.01044
Category
cs.MM: Multimedia
Citations
3
Venue
arXiv.org
Last Checked
3 months ago
Abstract
Deep reinforcement learning (DRL) demonstrates its promising potential in the realm of adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming use only application (APP) layer information, adopt heuristic training methods, and train generalized neural networks with pre-collected data. This paper aims to boost the quality of experience (QoE) of adaptive wireless video streaming by using lower-layer information, deriving a rigorous training method, and adopting online tuning with real-time data. First, we formulate a more comprehensive and accurate adaptive wireless video streaming problem as an infinite stage discounted Markov decision process (MDP) problem by additionally incorporating past and lower-layer information, allowing a flexible tradeoff between QoE and costs for obtaining system information and solving the problem. In the offline scenario (only with pre-collected data), we propose an enhanced asynchronous advantage actor-critic (eA3C) method by jointly optimizing the parameters of parameterized policy and value function. Specifically, we build an eA3C network consisting of a policy network and a value network that can utilize cross-layer, past, and current information and jointly train the eA3C network using pre-collected samples. In the online scenario (with additional real-time data), we propose two continual learning-based online tuning methods for designing better policies for a specific user with different QoE and training time tradeoffs. Finally, experimental results show that the proposed offline policy can improve the QoE by 6.8~14.4% compared to the state-of-arts in the offline scenario, and the proposed online policies can further achieve 6~28% gains in QoE over the proposed offline policy in the online scenario.
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