Polarimetric BSSRDF Acquisition of Dynamic Faces
December 29, 2024 Β· Declared Dead Β· π ACM Transactions on Graphics
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Authors
Hyunho Ha, Inseung Hwang, Nestor Monzon, Jaemin Cho, Donggun Kim, Seung-Hwan Baek, Adolfo MuΓ±oz, Diego Gutierrez, Min H. Kim
arXiv ID
2501.01980
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
4
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
Acquisition and modeling of polarized light reflection and scattering help reveal the shape, structure, and physical characteristics of an object, which is increasingly important in computer graphics. However, current polarimetric acquisition systems are limited to static and opaque objects. Human faces, on the other hand, present a particularly difficult challenge, given their complex structure and reflectance properties, the strong presence of spatially-varying subsurface scattering, and their dynamic nature. We present a new polarimetric acquisition method for dynamic human faces, which focuses on capturing spatially varying appearance and precise geometry, across a wide spectrum of skin tones and facial expressions. It includes both single and heterogeneous subsurface scattering, index of refraction, and specular roughness and intensity, among other parameters, while revealing biophysically-based components such as inner- and outer-layer hemoglobin, eumelanin and pheomelanin. Our method leverages such components' unique multispectral absorption profiles to quantify their concentrations, which in turn inform our model about the complex interactions occurring within the skin layers. To our knowledge, our work is the first to simultaneously acquire polarimetric and spectral reflectance information alongside biophysically-based skin parameters and geometry of dynamic human faces. Moreover, our polarimetric skin model integrates seamlessly into various rendering pipelines.
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