On-line Policy Improvement using Monte-Carlo Search
January 09, 2025 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Gerald Tesauro, Gregory R. Galperin
arXiv ID
2501.05407
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.NE
Citations
274
Venue
Neural Information Processing Systems
Last Checked
5 months ago
Abstract
We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial policy to make decisions in each step of the simulation. The action maximizing the measured expected reward is then taken, resulting in an improved policy. Our algorithm is easily parallelizable and has been implemented on the IBM SP1 and SP2 parallel-RISC supercomputers. We have obtained promising initial results in applying this algorithm to the domain of backgammon. Results are reported for a wide variety of initial policies, ranging from a random policy to TD-Gammon, an extremely strong multi-layer neural network. In each case, the Monte-Carlo algorithm gives a substantial reduction, by as much as a factor of 5 or more, in the error rate of the base players. The algorithm is also potentially useful in many other adaptive control applications in which it is possible to simulate the environment.
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