Many-Objective Neuroevolution for Testing Games

January 14, 2025 Β· Declared Dead Β· πŸ› International Conference on Information Control Systems & Technologies

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Authors Patric Feldmeier, Katrin Schmelz, Gordon Fraser arXiv ID 2501.07954 Category cs.SE: Software Engineering Cross-listed cs.NE Citations 3 Venue International Conference on Information Control Systems & Technologies Last Checked 4 months ago
Abstract
Generating tests for games is challenging due to the high degree of randomisation inherent to games and hard-to-reach program states that require sophisticated gameplay. The test generator NEATEST tackles these challenges by combining search-based software testing principles with neuroevolution to optimise neural networks that serve as test cases. However, since NEATEST is designed as a single-objective algorithm, it may require a long time to cover fairly simple program states or may even get stuck trying to reach unreachable program states. In order to resolve these shortcomings of NEATEST, this work aims to transform the algorithm into a many-objective search algorithm that targets several program states simultaneously. To this end, we combine the neuroevolution algorithm NEATEST with the two established search-based software testing algorithms, MIO and MOSA. Moreover, we adapt the existing many-objective neuroevolution algorithm NEWS/D to serve as a test generator. Our experiments on a dataset of 20 SCRATCH programs show that extending NEATEST to target several objectives simultaneously increases the average branch coverage from 75.88% to 81.33% while reducing the required search time by 93.28%.
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