3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
January 14, 2025 Β· Declared Dead Β· π 2025 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW)
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Authors
Meenakshi Krishnan, Liam Fowl, Ramani Duraiswami
arXiv ID
2501.08370
Category
cs.GR: Graphics
Cross-listed
cs.CV
Citations
3
Venue
2025 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW)
Last Checked
4 months ago
Abstract
Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.
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