ARRIVAL: Recursive Framework & $\ell_1$-Contraction
February 10, 2025 Β· Declared Dead Β· π International Colloquium on Automata, Languages and Programming
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Authors
Sebastian Haslebacher
arXiv ID
2502.06477
Category
cs.DS: Data Structures & Algorithms
Citations
2
Venue
International Colloquium on Automata, Languages and Programming
Last Checked
4 months ago
Abstract
ARRIVAL is the problem of deciding which out of two possible destinations will be reached first by a token that moves deterministically along the edges of a directed graph, according to so-called switching rules. It is known to lie in NP $\cap$ CoNP, but not known to lie in P. The state-of-the-art algorithm due to GΓ€rtner et al. (ICALP `21) runs in time $2^{O(\sqrt{n} \log n)}$ on an $n$-vertex graph. We prove that ARRIVAL can be solved in time $2^{O(k \log^2 n)}$ on $n$-vertex graphs of treewidth $k$. Our algorithm is derived by adapting a simple recursive algorithm for a generalization of ARRIVAL called G-ARRIVAL. This simple recursive algorithm acts as a framework from which we can also rederive the subexponential upper bound of GΓ€rtner et al. Our second result is a reduction from G-ARRIVAL to the problem of finding an approximate fixed point of an $\ell_1$-contracting function $f : [0, 1]^n \rightarrow [0, 1]^n$. Finding such fixed points is a well-studied problem in the case of the $\ell_2$-metric and the $\ell_\infty$-metric, but little is known about the $\ell_1$-case. Both of our results highlight parallels between ARRIVAL and the Simple Stochastic Games (SSG) problem. Concretely, Chatterjee et al. (SODA `23) gave an algorithm for SSG parameterized by treewidth that achieves a similar bound as we do for ARRIVAL, and SSG is known to reduce to $\ell_\infty$-contraction.
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