Visual-based spatial audio generation system for multi-speaker environments
February 11, 2025 Β· Declared Dead Β· π IEEE International Conference on Systems, Man and Cybernetics
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Authors
Xiaojing Liu, Ogulcan Gurelli, Yan Wang, Joshua Reiss
arXiv ID
2502.07538
Category
cs.MM: Multimedia
Cross-listed
cs.SD,
eess.AS
Citations
2
Venue
IEEE International Conference on Systems, Man and Cybernetics
Last Checked
3 months ago
Abstract
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex and labor-intensive for sound designers, requiring precise synchronization of audio with the spatial positions of visual components. To address these challenges, we propose a visual-based spatial audio generation system - an automated system that integrates face detection YOLOv8 for object detection, monocular depth estimation, and spatial audio techniques. Notably, the system operates without requiring additional binaural dataset training. The proposed system is evaluated against existing Spatial Audio generation system using objective metrics. Experimental results demonstrate that our method significantly improves spatial consistency between audio and video, enhances speech quality, and performs robustly in multi-speaker scenarios. By streamlining the audio-visual alignment process, the proposed system enables sound engineers to achieve high-quality results efficiently, making it a valuable tool for professionals in multimedia production.
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