"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
February 12, 2025 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Lin-Ping Yuan, Feilin Han, Liwenhan Xie, Junjie Zhang, Jian Zhao, Huamin Qu
arXiv ID
2502.08513
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR,
cs.MM
Citations
5
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Animated virtual reality (VR) stories, combining the presence of VR and the artistry of computer animation, offer a compelling way to deliver messages and evoke emotions. Motivated by the growing demand for immersive narrative experiences, more creators are creating animated VR stories. However, a holistic understanding of their creation processes and challenges involved in crafting these stories is still limited. Based on semi-structured interviews with 21 animated VR story creators, we identify ten common stages in their end-to-end creation processes, ranging from idea generation to evaluation, which form diverse workflows that are story-driven or visual-driven. Additionally, we highlight nine unique issues that arise during the creation process, such as a lack of reference material for multi-element plots, the absence of specific functionalities for story integration, and inadequate support for audience evaluation. We compare the creation of animated VR stories to general XR applications and distill several future research opportunities.
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