On the Complexity of Minimising the Moving Distance for Dispersing Objects
February 18, 2025 Β· Declared Dead Β· π Workshop on Algorithms and Data Structures
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Authors
NicolΓ‘s Honorato-Droguett, Kazuhiro Kurita, Tesshu Hanaka, Hirotaka Ono
arXiv ID
2502.12903
Category
cs.DS: Data Structures & Algorithms
Citations
1
Venue
Workshop on Algorithms and Data Structures
Last Checked
4 months ago
Abstract
We study Geometric Graph Edit Distance (GGED), a graph-editing model to compute the minimum edit distance of intersection graphs that uses moving objects as an edit operation. We first show an $O(n\log n)$-time algorithm that minimises the total moving distance to disperse unit intervals. This algorithm is applied to render a given unit interval graph (i) edgeless, (ii) acyclic and (iii) $k$-clique-free. We next show that GGED becomes strongly NP-hard when rendering a weighted interval graph (i) edgeless, (ii) acyclic and (iii) $k$-clique-free. Lastly, we prove that minimising the maximum moving distance for rendering a unit disk graph edgeless is strongly NP-hard over the $L_1$ and $L_2$ distances.
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