Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions
February 26, 2025 Β· The Cartographer Β· π arXiv.org
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"Title-pattern auto-detect: Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions"
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Authors
Muhammad Salman Ali, Chaoning Zhang, Marco Cagnazzo, Giuseppe Valenzise, Enzo Tartaglione, Sung-Ho Bae
arXiv ID
2502.19457
Category
cs.GR: Graphics
Citations
12
Venue
arXiv.org
Last Checked
3 days ago
Abstract
3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models to map spatial coordinates to pixel values, 3DGS utilizes millions of learnable 3D Gaussians. Its differentiable rendering technique and inherent capability for explicit scene representation and manipulation positions 3DGS as a potential game-changer for the next generation of 3D reconstruction and representation technologies. This enables 3DGS to deliver real-time rendering speeds while offering unparalleled editability levels. However, despite its advantages, 3DGS suffers from substantial memory and storage requirements, posing challenges for deployment on resource-constrained devices. In this survey, we provide a comprehensive overview focusing on the scalability and compression of 3DGS. We begin with a detailed background overview of 3DGS, followed by a structured taxonomy of existing compression methods. Additionally, we analyze and compare current methods from the topological perspective, evaluating their strengths and limitations in terms of fidelity, compression ratios, and computational efficiency. Furthermore, we explore how advancements in efficient NeRF representations can inspire future developments in 3DGS optimization. Finally, we conclude with current research challenges and highlight key directions for future exploration.
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