TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features
March 20, 2025 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
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Authors
Dana Cohen-Bar, Daniel Cohen-Or, Gal Chechik, Yoni Kasten
arXiv ID
2503.16630
Category
cs.GR: Graphics
Cross-listed
cs.CV
Citations
3
Venue
Computer Vision and Pattern Recognition
Last Checked
4 months ago
Abstract
As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present \ourmethod, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that \ourmethod{} achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation.
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