From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
March 31, 2025 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan, Eugene Kukshinov, Joseph Tu, Lennart E. Nacke
arXiv ID
2504.00160
Category
cs.HC: Human-Computer Interaction
Citations
3
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current exergames are primarily single-player or competitive. To explore the social benefits of cooperative exergaming, we designed a custom co-located cooperative exergame that features three distinct forms of cooperation: Free (baseline), Coupled, and Concurrent. We conducted a within-participants, mixed-methods study (N = 24) to evaluate these designs and their impact on players' enjoyment, motivation, and performance. Our findings reveal that cooperative play improves social experiences. It drives increased team identification and relatedness. Furthermore, our qualitative findings support cooperative exergame play. This has design implications for creating exergames that effectively address players' exercise and social needs. Our research contributes guidance for developers and researchers who want to create more socially enriching exergame experiences.
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