Feature-Preserving Mesh Decimation for Normal Integration
April 01, 2025 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
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Authors
Moritz Heep, Sven Behnke, Eduard Zell
arXiv ID
2504.00867
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
0
Venue
Computer Vision and Pattern Recognition
Last Checked
4 months ago
Abstract
Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high resolutions. In this work, we replace the dense pixel grid with a sparse anisotropic triangle mesh prior to normal integration. We adapt the triangle mesh to the local geometry in the case of complex surface structures and remove oversampling from flat featureless regions. For high-resolution images, the resulting compression reduces normal integration runtimes from hours to minutes while maintaining high surface accuracy. Our main contribution is the derivation of the well-known quadric error measure from mesh decimation for screen space applications and its combination with optimal Delaunay triangulation.
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