The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence
April 06, 2025 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Jacob Belga, Richard Skarbez, Yahya Hmaiti, Eric J. Chen, Ryan P. McMahan, Joseph J. LaViola
arXiv ID
2504.04355
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Within the virtual reality (VR) research community, there have been several efforts to develop questionnaires with the aim of better understanding the sense of presence. Despite having numerous surveys, the community does not have a questionnaire that informs which components of a VR application contributed to the sense of presence. Furthermore, previous literature notes the absence of consensus on which questionnaire or questions should be used. Therefore, we conducted a Delphi study, engaging presence experts to establish a consensus on the most important presence questions and their respective verbiage. We then conducted a validation study with an exploratory factor analysis (EFA). The efforts between our two studies led to the creation of the Fidelity-based Presence Scale (FPS). With our consensus-driven approach and fidelity-based factoring, we hope the FPS will enable better communication within the research community and yield important future results regarding the relationship between VR system fidelity and presence.
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