L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
April 07, 2025 Β· Declared Dead Β· π ACM/IEEE International Conference on Mobile Computing and Networking
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Authors
Yi-Zhen Tsai, Xuechen Zhang, Zheng Li, Jiasi Chen
arXiv ID
2504.05517
Category
cs.GR: Graphics
Cross-listed
cs.LG,
cs.MM
Citations
7
Venue
ACM/IEEE International Conference on Mobile Computing and Networking
Last Checked
3 months ago
Abstract
Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard volumetric rendering pipeline. 3D Gaussian splats (3DGS) can be seen as a generalization of point clouds that meet the best of both worlds, with high visual quality and efficient rendering for real-time frame rates. However, delivering 3DGS scenes from a hosting server to client devices is still challenging due to high network data consumption (e.g., 1.5 GB for a single scene). The goal of this work is to create an efficient 3D content delivery framework that allows users to view high quality 3D scenes with 3DGS as the underlying data representation. The main contributions of the paper are: (1) Creating new layered 3DGS scenes for efficient delivery, (2) Scheduling algorithms to choose what splats to download at what time, and (3) Trace-driven experiments from users wearing virtual reality headsets to evaluate the visual quality and latency. Our system for Layered 3D Gaussian Splats delivery L3GS demonstrates high visual quality, achieving 16.9% higher average SSIM compared to baselines, and also works with other compressed 3DGS representations.
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